
Yeah, the combat is button mashy in a fable 2 kind of way. I know we're poking fun a bit, but honestly it just doesn't sit well with the simple plot and in the end the game becomes more a series of rooms with jumping puzzles, and the odd encounter with sandy goons.Īfter such great action adventure games like Assassins Creed, Uncharted 2 and God of War 3, this just can't compete on any level really. just build a bigger wall or something! Also there HAS to be an easier way to go through this building than all this random leaping and climbing.


Yeah, pretty impractical defences really. only to have your brother come up with a weak excuse about 'activating the palace defences'. As you progress through the game's endless traps you start to wonder what on earth they're all doing here in the first place. The rewind feature means you'll take more risks as you leap about the place knowing you can go back a step, and there are times when you'll really get your groove on. Right off the bat you'll be given the ability to rewind time which lets you correct all those times when you jumped and shouldn't have, or slashed when you should have rolled.

It had its moments Bajo, but Forgotten Sands will tug a few nostalgic memories for fans of the series.

Unfortunately these guys just can't get it together - it might have something to do with the 3 million poles and swinging blades in between them at all times.Įventually the power of the medallion corrupts Milleek, and the prince has to stop him, Being a bit of a Prince fan I was looking forward to this game HEX, especially as the last game formerly known as the Prince of Persia may have looked amazing, but in the end was way too easy and kind of boring to be honest The entire game sees the prince chasing after his brother Milleek, to reconnect a medallion and send hordes of sand creatures back from whence they came. Prince of Persia the Forgotten Sands is set after the events of The Sands of Time and even though it's coming out in proximity to the film, it's not at all connected.
